Shattered Arkanis

Entry requirements, preparation, boss mechanics and arena diagrams.

TranscendenceRequired GS: 16005 players▶ 18:03

Before you enter

Group dungeons for arcana; points for every mob and boss open the way to the final boss.

Clear the mobs after the gates open, keep moving — most of them deal magic damage — and activate the obelisk so you don't run from the start after a wipe. The rotating walls on the way hit hard; the safest spot is in the middle by the pillar they come from.

Dungeon bosses

Siliator of Deceit

First boss — the rings ▶ 18:30

Two players make the red bars cross; the rings meet in the middle.

wipe Cross the rings ▶ 18:57

First she throws rings at a few players, then the rest fly out — read their path to find a safe spot. The main mechanic is for two players: two rings slowly come at them along red bars. Stand so the bars form a cross and the rings collide. If one player moves at the last second they fly past and must be lined up again; a failed try sends them after you and hurts everyone. Adjust calmly.

Align the rings and hold position

Player tip from a discussion that also includes stage 2: the two marked players stay close enough for their ring paths to cross. Keep the paths aligned and avoid dodging early, which can redirect the rings and make them miss each other.

Global · player report · checked 2026-10-15 r/Aion2 · Arkanis ring alignment · 2026-10-15

Ruthilis of Pain

Second boss ▶ 20:03

Easier. Avoid her pizza; when the whole arena turns red, run to her — it's safe there. Lightning strikes from above several times; if one hits you, a circle around you spreads across the arena at the end — jump it (there may be several). Then another pizza and damaging blobs. Burst her down.

Talisra of the Void

Final boss ▶ 20:36

Spears and beams ▶ 20:36

Four spears appear, three purple and one white — attack the white one or it hits very hard. Circles on the water mean fire beams from above that move chaotically. She sends a white wave outward and a purple wave inward: jump both.

Each player under their own dome, apart; go to the colour she shows first.

wipe Colour orbs and domes ▶ 21:03

Purple and white orbs converge on her from all sides — agree in advance who collects which colour; each missed orb raises her damage. When they run out a dome of your colour forms over you; don't stand close to others or the domes vanish. Remember the order of colours she shows: everyone stands under the dome of the first colour, then moves to the second. The second time there are three colours and waves to jump.

Break the cage ▶ 22:09

She locks one player in a cage that takes damage and throws spears at the other three, their path shown by a yellow bar. Aim all three at the cage: three hits shatter it.

Sources for this guide

Based on BIGSKALA’s Taiwan walkthrough and linked player reports. Added notes state their difficulty or older-client scope; mechanics may differ by version. Boss names come from game data. Mechanic headings are descriptive, not official skill names; diagrams are simplified.

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