Urugugu Canyon

Entry requirements, preparation, boss mechanics and arena diagrams.

Expedition: ConquestRequired GS: 14005 players▶ 4:06

Before you enter

5-player dungeons. Required GS is for Conquest; Exploration of the same dungeon opens earlier.

Dungeon bosses

Guardian Captain Raur

First boss ▶ 4:09

When he enters the counter stance, everyone stops attacking and moves away until it ends. Each hit he takes triggers a counterattack on the attacker, and successive counters get stronger.

Conquest · player recordings A2Naki · Urugugu Canyon

Judge Urahum

Second boss ▶ 4:21

Simple: he enrages and gets faster in movement and attacks.

Leave the close-range pulse

When he starts this cast, move away from him. Pulsing damage around the boss is followed by a ground zone; wait outside until it is safe to return.

Conquest · player recordings A2Naki · Urugugu Canyon

Divine Auldor

Final boss — the bird ▶ 4:27

Winds in front ▶ 4:30

His winds hit in front of him — stand behind. If they catch you, he lifts you in his beak for a few seconds and slams you into the ground.

Arrows from four sides: the whole group stacks inside the marked circle.

wipe Marked player: share the hit ▶ 4:45

He flies up, marks one player with his eye and a small field grows around them, with arrows pointing in from four sides. Everyone runs into that circle and splits the final hit, or the marked player dies. Avoid the wind lines on the way. In the second phase he does the same from the middle, with a vortex around the arena.

Close-range debuff and grab

Another self-cast applies a debuff to nearby players: step back when it starts. A separate targeted grab deals two hits and applies a debuff; the target moves out and the healer prepares to heal them. Do not confuse this with the marked circle that everyone must share.

Conquest · player recordings A2Naki · Urugugu Canyon

Sources for this guide

Based on BIGSKALA’s Taiwan walkthrough and linked player reports. Added notes state their difficulty or older-client scope; mechanics may differ by version. Boss names come from game data. Mechanic headings are descriptive, not official skill names; diagrams are simplified.

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