Nightmare: Zikel

Entry requirements, preparation, boss mechanics and arena diagrams.

Nightmare▶ 22:45

Before you enter

Solo boss fights; an attempt is spent only on a kill.

Stock up: HP potions, yellow potions for debuffs, food. Beating him lets you buy his statue in the solo shop for your Pantheon.

Dungeon bosses

Zikel

Solo boss ▶ 23:27

Every hit hurts ▶ 23:27

Dodge everything: single hits and short combos all hurt, and they bleed — clear it with potions or skills. One attack tethers and lifts you, then his huge sword lands.

He strikes from one side, then the other: move from lane to lane on his swing.

wipe Safe lanes ▶ 24:00

He jumps to the edge and slams the ground; once he has struck, a safe lane forms — step in, never before. He reappears on the opposite side and slams a second, roughly parallel lane: start moving when the purple glow fades, not earlier and not later. If you are outside a lane when the arena lights purple again, you die. Then he dives to the middle — jump right before the landing wave. The second round adds area hits on the floor and a third side; at the end the safe spot is right next to him.

Sources for this guide

Based on BIGSKALA’s Taiwan walkthrough and linked player reports. Added notes state their difficulty or older-client scope; mechanics may differ by version. Boss names come from game data. Mechanic headings are descriptive, not official skill names; diagrams are simplified.

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